Back in the late nineties I ran a game called Department V, and I generally think it’s one of the best games I have run so far. Not because I did a particularly good job (although I hope I did), but because of the synergy between the different components. I was lucky that I got good players, who “got” the setting that I wanted to run. I also managed to get a system that just about balanced combat crunch and narrative, and whilst I’ve been trying to do that ever since I don’t think I’ve actually achieved it as well as I did.
I might write about bits of Department V some day as I find them on my hard drive or handwritten notes, but if you’re not one of those players you’re probably not so interested, and if you are one of the players you probably remember the game better than I do.