One-Roll Vampire
I was a bit disappointed with Wild Talents as a superhero game – but as a toolkit for building a supernatural game it could work nicely.
Since retro is never out of fashion, I’ve been thinking of going back to old-school VtM.
Vampire came out in 1991 and as an impressionable goth it captured my imagination for three reasons:
- it had really nice character sheets
- it de-emphasised combat in favour of roleplaying
- vampire myths had not yet saturated the rpg and spec fiction market
ORE is another buckets-of-dice system it could be fairly straightforward to drop-in a different system.
But why bother?
- Storyteller system sucks – especially when you do want to run combat
- System does affect the feel and presentation of a game
- White Wolf has rebooted the world with Vampire: the Requiem. I want to see what happens when you keep the world and reboot the system. Both approaches can challenge the players’ expectations and freshen up the game.
I’m going to write a series of posts for the reboot.
Here are a list of changes I would make if converting Vampire to Wild Talents:
- revised damage system (shifting away from the ORE damage silhouette)
- how to increase the number of attributes in ORE/WT from 6 to 9
- disciplines – how to apply the WT design rules to vampire powers
- how Passions can take the place of vampiric Virtues
- what to do with Willpower, Blood and Humanity
- tweaks to the ORE combat system
That’s it. Now what do I call this project – VampORE? Hmm.