“Our ancestors were wise, yet our age accounts them foolish” – George Silver, Paradoxes of Defence
I got turned on to the Walking Eye podcast after following a link from yet another OMG-Ron-Edwards-Forge-Swine thread on theRPGSite. According to some, the Storygamers are “trying to claim the OSR movement” (uh-huh).
In Part 2 at around 53 mins, Edwards mentions Google+:
“…but if there’s one thing that I’m really frustrated about, with the new way of doing things which is more blog-centric and social media-centric, is I’m seeing more of a fragmentation and less of a consolidation… I don’t mean a consolidation of thought, I mean consolidation of achievements, um, such that achievements can be actually identified and found because they historically did occur.
“All these people I know are all bonkers about Google+ and the thing about Google+ is that… I can’t go to it. I can’t just go. And that, for someone who cut his teeth in the pre-forum days of the internet… it’s almost maddening to have to log in and register into a ton of different things before I’m even allowed to look.”
As one of the other contributors (Victor Raymond?) says, “the internet is creating more and more places for people not to be able to find one another”.
Google+ irritates me mainly because I can’t work out how to turn my email notifications off, because (unlike twitter) the main screen includes content that isn’t from people I have chosen to follow, and because I have to log in. On the other hand I don’t know if Edwards’ complaint is upheld–if you want to make your ideas public rather than broadcast to a small circle of friends, put it on a blog for all to see. The people who choose to share their game ideas in small circles are probably doing it deliberately.
“The [war]game lasted two turns, it went on for hours and hours… he was initially completely convinced that it had been a total failure because everyone had spent their time intriguing and doing things and marching troops and counter-marching troops…”
I’d not heard that story before, and I was surprised that it was exactly like some of the freeform games we played at Uni. Those games started out being rigidly “procedural” (in Edwards-speak) with a combination of tabletop wargaming and play-by-mail, and degenerated into a highly thespian intrigue-based free-for-all where the bulk of GM time was spent adjudicating events which fell outside the rules. Plus ca change.
p>Last thing–the description of the 80s RPG shopping experience was spot on. Our game shop was a weird craft and hobby shop with the D&D manuals tucked in the corner like a dirty secret. Ah, good times.