Martial Truths: Back To School (part 1)

Let’s talk about martial arts schools.

This Is Your Brain On Martial Arts

Remember this?

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(from this post)

This is the modern combatives “tactical pyramid”. It shows the priority of attributes in a martial artist needed to win fights. Natural advantage aside, all of these aspects may be trained (or in the case of Kit, purchased with gold pieces).

Let’s break it down:

  • Mindset is readiness to pay the cost of winning (harming others, coming to harm, etc.)
  • Tactics are your
    • holistic view of the fight
    • ability to see changes in your opponent’s behaviour and adapt
    • ability to plan the engagement to retain advantage (proactive)
  • Techniques are
    • executing moves with maximum efficiency (speed, power, safety, etc.)
    • a component toolkit for constructing tactical moves
    • establish the autonomic behaviours of the artist when placed in a stress situation (reactive)
  • Kit
    • Weapons, armour, that kind of thing

Understand that this triangle comes from a modern combatives source, where “kit” includes concealed guns and knives. Clearly if the weapons on one side were disproportionately better — say you were openly carrying a big gun and the other side wasn’t — you’d have a kit advantage that might trump technique. You’d still need the mindset to do harm, though.

Another comment about modern combatives: the tactics for street defence involve never being in a risky situation in the first place. A lot of the focus in combatives I’ve attended is on hazard spotting or avoiding being surprised, knowing when to flee, etc.

That context aside — I really like the triangle. It’s a good illustration of the priorities the instructor should have when training students.

Over-Focus On Technique

If tactics and mindset are so important, then why are we obsessed with teaching techniques in MA classes? Here are a few reasons:

  • It’s gratifying. For the student who knows very little, being able to learn techniques piecemeal and execute them will give them positive feedback about the learning process.
  • It’s easier for the instructor. Ideas like tactics and mindset are high-level, “soft” concepts. Techniques are well defined, “hard” procedures — as in if you do X correctly, the result will be Y.
  • They are effective for base conditioning. Being able to execute basic moves shifts the student from a state of conscious to unconscious competence; in other words they have less cognitive load associated with executing moves, and so can develop higher level tactics. More about that in a minute.

Those are all positives. There is one negative, which is cool technique is what Hollywood has taught us to expect. When we visualise ourselves fighting — either as martial artists or in RPG combat — we think about looking good. A lot of MA mastery is about getting over one’s own narcissism.

Learning Curve

You’ve probably seen this diagram before, too:

4 stages linear

Learning to drive is the example often used, although I’ve also seen it in corporate seminars — usually while trying to make the audience feel good about culture change or something similarly nebulous.

But actually the curve is more like this:

4 stages curved

If someone told you you’re going to actually get worse at the activity before you get better, would you even start?

It should come as no surprise that the point at which the student becomes consciously incompetent is when they’re most likely to quit.

Let’s say the student has attended classes for a few months. They’ve won a few fights, mainly on natural talent (agression, vigor, speed) rather than finesse. This is because while they’re great at doing the techniques in a controlled environment, it all goes out the window when their blood is up.

Now say they’re a conscientious student — they want to believe in their new hobby and for them, winning doesn’t count without good form. Unfortunately putting the techniques into place is a cognitive load. While they’re thinking about doing the technique right they have less space for tactical reasoning, and… they start losing fights to less experienced students.

This is the point where they start to have doubts — doubts about their own ability, and doubts about how well they fit into the school. Obviously this is where a coach comes in, to hold a mirror up and help the student realise that they are improving.

Ultimately whether the student remains in or leaves the school will come down to the school culture, of which the Instructor is a major element.

School Culture

When a new student comes to a school, they may well think they’re getting the same experience as they would in the school down the road. And for a lot of students who only ever study at one school they’ll probably never know the difference.

However, martial arts schools don’t come from a mold — not even the ones that ascribe to an identifiable sub-form (say, Wado Ryu). The form has to be interpreted by the instructor and then passed on to her students.

This is all part of the school culture — something that will influence whether a student joins, stays with or leaves the school. I’ve considered a four-fold diagram:

School Culture

  • The History and Philosophy of the art will probably be the first thing that the student sees and what attracts her to the art. It will set an expectation in her mind for behaviours, her development, and the rules of engagement.
  • Instructor Ethos and Competence should reflect the philosophy of the art, but does it? This is all about the group leader — do they care about their students? Do they push and if so, how hard? Do they get results? How do their personal beliefs filter down to the school?
  • Rules of Engagement are all about how students behave in the competitive environment, typified by how hard students will hit one another and still consider it “part of the game”. This will be directly influenced by the Instructor’s Ethos, and obviously affects how welcoming the school is to outsiders.
  • The behaviour of Other Students will be influenced by the Rules of Engagement which will be set according to the Instructor’s Ethos. However knowing other students is sometimes a reason for a student to stay, even if she doesn’t like the rest of the school culture. Additionally the other students will be who the student is tested against — so it matters how the other students interpret the Rules of Engagement, how rough they are, and how sporting.

While the school culture may be rooted in tradition, it’s really the Instructor who personifies that tradition and is the real source of the school’s identity.

Instructors can have both a one-to-many relationship with the student body, and many one-to-one relationships with individual students. It’s the latter that the Instructor uses to coach and mentor individuals to reach their potential. At the same time the Instructor may convey expectations on the students through this relationship — including demands for loyalty.

It’s a Tribe Thing

Martial Arts schools are tribal. That’s not intended to be pejorative, just a statement of fact. The fact that schools can have their own culture is an indicator of this.

This means that when two schools come together they with interact positively or negatively based on the same cultural markers above. Furthermore the similarity of some aspects is no guarantee that the two tribes will get along, and differences don’t automatically mean disharmony either.

Disagreements and common ground can be found in both the Philosophy of the school, and the People who practice it; and they can happen at both high and low levels. Let’s consider the four markers in a slightly different way:

Tribal

At the high level the master will influence the form taught, and the form will influence the master. At the low level, the character of the student body will affect their conduct toward one another, and their conduct will affect character. Influence between high and low levels will be generally one-way, however.

Now consider how another school might view this tribe. If the masters tend to agree then it may be because their views on form align. If they continue to agree with one another, they may end up influencing one another’s thoughts on form, training and technical art. On the contrary if they disagree, these are the areas where they will find fault with one another.

At the student level the interactions will be predicated on training and competing with one another. If the students like each other they may be prepared to change the Rules of Engagement, even if this isn’t what they would normally do in the gym at home. If they dislike one another then the Rules of Engagement become contentious, with potential appeals to authority to tighten or relax those rules. This escalates tension from the student body into the domain of the masters.

Remarks on MA in RPGs

One of the aims of this series is to talk about Martial Arts in a RPG (and fiction) context. How does knowledge of school cultures help us?

First, remember that a martial art isn’t just a skill, it involves practice and experience. While this is the case for all skills, practicing MA is unique in that gaining experience involves deliberate competition with others where the stakes are high: there’s the potential for injury in training, or even death.

This coupled with the tribal nature of martial schools means a great potential for forming positive and negative relationships. The fact that those martial artists fight is possibly the least interesting thing about them. If you want to simulate martial arts in a game, forget the Fu powers of Feng Shui or the charms in Exalted, what about Strings from Monsterhearts or Hx from Apocalypse World?

Now that you know that, consider the effect of emotion on the competitive arena. Judgement, Vigor and Calmness are the three pillars of Hope’s teachings, but Calmness is easily upset if there are bad feelings — I know firsthand the feeling of adrenaline that comes when facing down an opponent who you have a beef with outside the ring, and it’s not an advantage. What would happen in a fight if one combatant used a String on another?

In summary, martial arts are cool, but the coolest thing about martial arts isn’t martial arts — it’s the dynamic relationship between master and student, between student and student, and between schools.

Afterword: Living Tradition

Living tradition in martial arts has always been important, and the Western MA movement is often criticised for its lack of direct master-to-student lineage. Instead most WMA are based on masters from Eastern traditions picking up the manuals and interpreting the contents according to the ethos of their favoured school. This is why some WMA will look decidely like kenjutsu or modern sport sabre or theatrical stage fighting. But it’s not as much of a mess as it sounds; WMA is also practiced competitively and studied academically, and those conflicts will tease out inconsistencies and weak behaviours.

The WMA instructor’s biggest problem is developing her own ethos in the absence of a mentor. Beyond that they are no different from their counterparts practicing popular eastern MA — and both need enough self belief and introspection to judge when the source they have learned from is not 100% correct.

Four Gins Enter, One Gin Leaves

We have gin, we have gin-loving friends — let’s have a gin-off!

The Candidates

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We had four rather nice gins to try:

  • Bloom, a light floral gin that features honeysuckle, chamomile and pomelo
  • Bulldog, a spicy gin that includes dragon eye (similar to lychee) and poppy
  • Portobello Road gin, the most traditional of the four with plenty of juniper up front balanced with the traditional botanicals like liquorice and coriander
  • Tarquin’s Cornish Gin which is another floral number with violets and fresh citrus and a few other changes (cinnamon in place of cassia bark, I think)

All of these are described as (London) dry gins, so they’ve been pot distilled with neutral alcohol and have minimal sweetening. There may also be some vapour infusion going on, I don’t know.

Methodology

Our mostly unscientific process involved three rounds of tasting interspersed with drunken waffling:

  1. sipping neat
  2. dilution with water
  3. and finally in a cocktail or G&T.

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Neat Tasting

The problem with trying the neat spirit (especially for people who don’t drink vodka) is you get the taste of ethanol and not much else.

Bloom ranked high for most people, with the Portobello Road and Tarquin’s taking a close second and the Bulldog bringing up the rear. However it’s worth noting that two of our five tasters placed Bulldog as their second choice, whereas the other three ranked it bottom. I still think it makes a fine sipping gin thanks to mouth feel and smoothness.

Of our number one isn’t a regular gin drinker, but likes a martini, and she didn’t like the floral character of Bloom or Tarquin’s. Her favourite was the least flowery Portobello.

We later thought the Portobello suffered in the company of the exotic gins. Had we compared it to something a bit more mainstream like Plymouth I reckon it would be a front-runner. It’s a very traditional set of flavours without any attention-grabbing characters, just nicely balanced.

With Water

Diluting with water didn’t help the Bulldog’s score, sadly. Tarquin’s knocked Bloom off the top spot with a drop of water, and the other two were just behind.

I know that drinking gin with water is the way true aficionados do it, but for me it’s too middle of the road — I either want the neat spirit or (more often) a nice G&T. Still, diluting it makes it a lot easier to sort the different flavours. I think the chamomile in the Bloom came out particularly well.

G&T (and others)

After we’d sipped, everyone chose their favourite to go in their drink of choice, and the Bloom bottle ended up with the biggest dent in it. I went for the Portobello in a G&T and I think it was far superior — Bloom and Tarquin’s just gets lost in the tonic if it’s diluted too far.

Our martini lover demanded a martini, and was disappointed by the absence of olives — but a bit of lemon zest worked well. I used the Tarquin’s in the proportions on the back of the Noilly Prat bottle, which is a rather dilute 2:1 (I’m not sure Noel Coward would approve). The result was heavy on the citrus and really quite nice. At some point I should try the Bulldog in the same recipe, it may be just the thing.

Tasting Notes

Mostly our tasting results indicated preference as opposed to sorting out the flavours. This is what I got:

Bloom has a lot of floral character, and the chamomile comes out well when swilling it over the tongue. Very sweet, not much bitterness or acidity. Good for sipping neat, and apparently goes well with strawberries — someone mentioned a strawberry cup at the 9 Worlds gin tasting, and now Bloom makes their own.

Bulldog is spicy, and not quite as perfumed as the Bloom or Tarquin’s. The perfume is there, but this gin was the middle child in the round up and suffered by comparison with both the aromatic gins and traditional flavours. It’s a good gin, though, for sipping and may fare well in a martini.

Portobello Road is very traditional, juniper is present but not overwhelming and the other flavours combine superbly. My choice for G&T.

Tarquin’s is very fresh tasting, with flavours like pine needles and oranges and less aggressive bitterness. Fantastic gin, made a lovely citrus-based martini, but like the Bloom may be overwhelmed by tonic.

Gin Cum Laude

There’s no clear winner, although the Bloom had the biggest dent in it at the end of the night.

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One thing we noticed was how the design of the bottles conveyed the character of the gin — Bloom is delicate, Bulldog is boisterous and Portobello is traditional. Tarquin’s is the least interesting bottle-wise but there is a good picture of a basking shark on the label. I don’t know if that’s a botanical; I know those sharks aren’t particularly aggressive but I’d be pretty pissed off if someone dumped me in a copper still full of ethanol. Perhaps they stun the shark first.

Anyway, enjoy responsibly. Chin chin!

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Inverted and Perverted Character Sheets

In the last couple of posts I considered Southern-Oriented Character Sheets for D&D, and also splitting the Village and Adventure phases in Beyond the Wall.

Here’s a simple southern-oriented character sheet for D&D:

Sheet Simple Inverted

This should prioritise the (freeform, descriptive) skills over the (crunchy, esoteric) attributes. The only problem is if the attributes are used to resolve skills then the player has to look up and down the character sheet to map numbers to skill descriptions — but this isn’t any worse than the current BtW sheet.

Next, here’s a sheet to separate the Village Community and Adventure Phases. The traditional D&D attribute bonuses (circles, left) map right onto the social advantages (circles, right). Rotate the sheet 90 degrees anticlockwise and you’ve got the Village sheet; rotate in the opposite direction and you have the Adventure sheet. You could even fold the sheet in half down the vertical double line in the middle.

Sheet Folded

Note that the six interaction markers for the Village come from the six attributes, not just from Charisma. This requires rethinking what Charisma does in the adventuring portion — mostly it should involve making favourable impressions on strangers. In the village charm matters less since all the characters should be accepted by the village; instead the markers reflect how the Village sees them. Are they Empathic? Graceful? Reasonable?

If you want to let players choose how their attributes reflect on the village, you could give each marker several options (per the previous post) — a high DEX could mean the character is graceful, precise, or conniving, for example.

Finally, this is my sheet for Death Comes To Wyverley, my in-progress Garth Nix / Sabriel influenced BtW game. In this one all the characters will be female members of Wyverley college, which replaces the village as a stable base for social interaction with other pupils, teachers, the groundskeeper, the nearby village and so on. I haven’t quite decided how the Virtues work yet, but the damage system is inspired by Sine Nomine’s Scarlet Heroes — the better the weapon the bigger the die, and the more chance of doing more damage. This is partly to keep the hit point damage always in the low integers, for reasons given in my recent play report for BtW. To balance this out I plan to keep HP increases at a flat +1 per level for all classes.

The nine states of Death correspond to the nine Precincts, naturally.

Sheet Death Comes to Wyverley