Here is a collaborative World-Building mini-game thing I’m contributing to the #3nano16 hashtag. Suitable for one GM, a traditional gaming group of GM and players (writing assumes this arrangement), or as a GMless collaborative exercise.
You will need writing materials — I recommend index cards, and a large sheet of paper. I recommend a different colour card or ink for the nominal GM’s answers.
One: Survey Points
There are four Survey Points in the city:
- Outside the City
- The Boundary between Outside and Inside
- The Inside (contains Districts and Locations)
- The Heart at the (physical or spiritual) centre of the city
Get your big sheet of paper and draw this:
When you generate your index cards, put them in stacks in different parts of the city.
Two: The Outside
GM, answer these questions:
- What does everyone think is Outside the City’s Boundary? e.g. other cities (allied or enemies), low-tech settlements, radioactive waste, a sworn enemy, predatory creatures, farmland, storms
- What can you see from the Boundary looking Outside? e.g. miles of farmland, swamp, impenetrable fog, other cities in the distance, a starlit icy plain, a void. This assumes it’s permitted to look at the Outside from the Boundary.
Write these on index cards (of chosen GM colour) and put them Outside the city.
Three: View from the Outside
Each player, answer this question:
- What feature of the City would an arriving traveller see from the Outside when looking upon the City? e.g. a large wall or gate, a jagged skyline, a large harbour, zeppelin moorings, parabolic reflectors on the top of buildings, guard towers with flower-shaped cannon facing outward or inward, crumbling walls almost overwhelmed by jungle vines
Go around the table more than once, if you like. Write these on index cards and put them Outside the city.
Four: the Boundary
GM, answer these questions:
- What does the Boundary look like? e.g. a high wall, an area of no man’s land, a gate, outlying suburbs, shanty towns, abandoned buildings
- Who is allowed to cross the Boundary? e.g. anyone with papers, a government sanctioned expedition force, a secret fraternity, no-one
Write these on index cards and put them at the Boundary.
Five: Interior Views
Take the cards each player generated in the View from the Outside, and pass them around. For each card, look at the detail and answer this question:
- From this point in the City, what does my view look like? e.g. are you high up? Is the area industrial, commercial, military, political?
Write them on new index cards, and put them inside the city.
Six: Interior Details
Each player, answer this question:
- What else can you see from the Boundary looking Inside? e.g. tall buildings, low buildings, horse-drawn carriages, gargoyles, manufacturing industry, food industry, art, police or military presence, propaganda, commerce, transport
Go around the table one to three times. Build on what has been previously revealed. Write them on new index cards, and put them inside the city.
Seven: the Heart
GM, answer these questions:
- Who rules the City? e.g. a monarch, an autarch, a government, a council, a hidden force
- What is the central feature that represents their strength? e.g. a tower, a church, a city hall, a palace, a fane
Write these on index cards, and put them in the Heart.
Eight: Balance
Players, each answer these questions:
- What previous feature you uncovered is reflected in the Heart of the City? e.g. military, propaganda, transport, trade
- What previous feature you uncovered is different or inverted in the Heart of the City? e.g. wealth, fashion, art, colours, size of buildings
Write these on new index cards, and put them in the Heart.
Nine: Next
Admire what you have done, and plan your game in your new City, or go and play something else, or have some gin.
Bibliography
Some “City Fiction”
- Rats and Gargoyles by Mary Gentle
- The City and the Stars by Arthur C. Clarke
- Inverted World by Christopher Priest
- Embassytown and The City and the City, both by China Mieville
Some nonfiction
- The City Shaped and The City Assembled by Spiro Kostof
- City by P. D. Smith