what story does your group tell about your character?
We were playing fairly high-level D&D in a homebrew setting of the GM’s, generally travelling between neighbouring kingdoms. When we settled in one place — let’s call it Fielfland — my PC decided he liked the look of the King’s daughter after blagging his way into a state ball. But she was promised to a royal from a neighbouring country called Gullivier, and she had every intention of going through it for the sake of the economic union. So what my PC did was go around the Fielfland countryside stirring up anti-Gullivierian sentiments while also claiming that fair Fielfland would be better to break away from its neighbours, who wrought terrible taxes and behaved just as they liked to Fielfland’s dismay (not really true, but it worked).
What I wanted to do was position my PC as an advisor at court, but instead the King, seeing the will of the people, chose to abdicate. Then the people immediately suggested I should marry the Princess. I also discovered that the kingdom was nearly bankrupt. It was a pretty masterful move by the GM.
So instead the whole party fled. But for months after my character was pursued through the kingdoms with posters from one Sir Ewan, one of Fielfland’s younger nobles. The best thing was that the players mocked up one of the posters for me:
Yeah, you couldn’t make it up