This is my forthcoming Eternal Champion style game for a house con:
The WishTower At The Junction Of Nine Planes
Once in a generation the WishTower intersects all dimensions. The Sorceress who resides within will grant one wish, without reservation, to any Champion who penetrates her inner sanctum. You are that Champion; chosen by your people, groomed from birth with a sword in hand, and send far from home to await the Tower’s reappearance at the very edge of Lawful land, where only rough weeds cling to nightmare cliffs over a roiling lambent sea, and the monuments to past Champions lie shattered and sand-blown, and clouds of ash consume the suns.
Other Champions from other nations also wait: will you fight, or work together?
Will you embrace your past, or reject it?
Will you wish for your family, your nation, or yourself?
Right, so I have a game idea. Now I need pre-gens. What better inspiration than Hawkwind?
Arrival in Utopia (from Choose Your Masques)
Stasis, the World City at the End of Time is technologically brilliant yet artistically stagnant, and spirals towards cosmic insignificance. An avatar, dressed in archaic armour, is sent back in time to seek the source of Chaos and re-ignite the Sun.
We dreamed of golden shining towers // Of lazy days and thrilling hours // Fields of wonder, streets so fair // Of amber ships which sailed, through the air // Dreamed of steel and glass and wire // Of days of wine and nights of fire // Dreamt of dogs that talked like boys // Of girls who flew, of unnamed joys // And now our dreams are true // We don’t know what to do // For we don’t like it here // There’s nothing for us to fear // Bored mindless in Utopia
The Sleep Of A Thousand Tears (from The Chronicle of the Black Sword)
An ancient sword Qanjana, sworn to protect the mortal society that owns it but desperate to be free to return to its own dimension. Its demon manifests as a drooling, whining albino who carries it aloft in battle; the sword has full use of the albino’s senses and voice box.
With your white arms wrapped around me // And locked in embrace so cold // We slept a thousand years or more // To awake in a land of gold // Where, the king of the world was a creature // Both man and woman and beast // Under landscape boiled with a million strange flowers // And the sun set in the east // And we were heroes you and I // By virtue of age and skill // And we rode to the land at the edge of the skies // To an emerald tower on a hill
Infinity (from PXR5)
A young knight in the service of Queen Antipathe, sworn to protect the Vale from alien invaders. She was not always a knight; once she was a twelve-year old child in a world far away who ventured into a forest alone and was trapped in Antipathe’s dream world, where she was aged magically to young adulthood. Despite her longing for home she has come to love the people of the Vale as much as she hates her mistress.
I met her in a forest glade // Where starbeams grew like trees // I did not take her for a witch // She wasn’t what she seemed // She turned the key of endlessness // And locked me in a dream // Infinity
Sonic Attack (first appearing on Space Ritual)
A weary warrior wearing white plate armour ringed with black grommets to dampen vibrations at different frequencies. He is a veteran of the Sonic Wars, where both sides employ sonic weapons and sonic drugs which resonate key areas of the brain to control sleep and emotion. Their world is a wasteland where the years-old remnants of aural detonations still resonate in unexpected patterns, making any journey outside a soundproofed Dome hazardous. In this world the ultimate act of intimacy is to remove one’s ear pods and listen to another human being.
The warrior’s generals want a weapon to end the war. The warrior craves one thing: silence.
These are all signs of imminent sonic destruction // Your only protection is flight // If you are less than ten years old // Remain in your shelter and use your cocoon // But remember Help no-one else
Magnu (from Warrior at the Edge of Time)
They terraformed the Sun! The golden knight rides the solar flares towards the Edge Worlds, bringing the message of the Solar Church to one and all, with a simple message — embrace the New Light, or be incinerated. Now they have travelled further than ever before, with the intention of illuminating the entire universe…
Sunbeams are my shafts to kill // All men who dare imagine ill // Deceit that fears the light of day // Fly from the glory of my ray // Good minds open and take new light // Until we diminish by the reign of night
Fable of a Failed Race (from Quark, Strangeness and Charm)
It is heresy to claim that there was ever a world other than this. Sand-blown and sterile where a fat green sun wreathed in flocks of monstrous crows presides over the half-submerged Pyramid Cities. A heretic priest is the last hope of the failing race; they will journey far away to find the source of life and return life to the surface.
Our legends tell we came from a seed // That traveled at a whirlwind speed // Til it came to rest upon this land // That once was green and is now all sand // That buried us up to our eyes // And made us watchers of the skies // Til the shadow wings came for our sight // And left us to conspire with night.
Working on the SRD for StormHack. I’ve changed the system a bit since the playtest at Concrete Cow. The revised version has an “interior game” and an “exterior game”, something I’ve been noodling with the idea for nearly 3 years in Beyond the Wall (character sheets here). Basic idea:
The Adventure game happens outside the “village” (the settlement, city, etc.). Play this like an OSR game (e.g. WhiteHack or Beyond the Wall).
The Drama game happens either in Downtime (i.e. “back in the village”) or as Flashbacks between the adventure scenes. Run these as you would Dramasystem by playing out the character’s relationships (“Bonds”) and possibly with another player roleplaying the other end of the relationship. The outcome generates tokens that can be spent in the Adventure game.
It’s up to the players and GM how much you play flashbacks vs. the adventure portion.
(Yes, similar to Night Witches although note that I had this idea back in August 2014…)
Anyway, I went from writing a monolithic document to trying the SRD on a single page and from there a little 8 page A6 pamphlet (made like this).
Here’s the image file:
The margins are screwed up at the moment. The reverse side will be instructions for the Drama and Adventure games but I haven’t written that yet. The plan is to use this for both an Eternal Champion type game, and Black Mantle.