Description: a forest with concentric and spiralling paths which concentrate on key points of entry and exit. Crossing paths attracts predators and other hazards. Travellers, especially those with Voyance, can intuit the endpoints of each spiral and whether the reward of crossing is justified.
Hazards: Leaf-Leopards stalk from above, and are permitted to eat anything crossing a path.
Denizens: four hateful monks perpetually walk the Glade in separate trajectories. They spread gossip about the others, and will confound the party if they suspect an alliance with one of their brethren.
Treasures: glass hellebores may be crushed and mixed with wine to induce trivial and brief wishes.