Fugue: Player-Facing Documents

Categories: My Games, Roleplaying Games, Theory and Design

This is part of a series of documents about the development of the game Deep Season, a game based on the Fugue mechanics developed by James Wallis for the forthcoming game Alas Vegas. Chapter: Player-Facing Documents These are techniques that aren’t covered in the core Fugue rules, but nevertheless I think they’re necessary in order … Read More

RPG First Look: Fugue

Categories: Reviews, Roleplaying Games, Theory and Design

James Wallis’ Alas Vegas kickstarter was fantastically successful with a backing of 8 times its initial goal. It was also fantastically optimistic with delivery dates with an estimate of June 2013 for hard copies and December 2013 for the Alas Vegas novel. Some people are reasonably irked about the delays, and some have found creative … Read More