Tuesday, 22 April 2014

Indie Bundle of Holding

Love for the Bundle of Holding here. If you’re reading this around April 2014, the Indie Bundle has reappeared, and you should grab it because (a) it’s cheap, (b) it’s for charity and (c) it’s a collection of very interesting games you might otherwise not have heard of.

Of course if you like more mainstream stuff, they do that too as well, normally with complete collections of genre- or product line-focused stuff for a really good price. While you’re buying your Indie bundle, why not sign up for the mailing list? Jolly good.

Saturday, 22 March 2014

RPG Second Look: FATE (and Bundles of)

Be quick! The Bundle of Holding has re-released its Bundle of FATE, an offer good for another 4 days or so. Also this could be your last chance to look at Starblazer Adventures and Legends of Anglerre from Cubicle 7, as the license is about to lapse.

Now I’ve absorbed the Bundle of FATE, my roll-call of FATE-related games is:

  • FATE Core
  • FATE Accelerated
  • Spirit of the Century
  • FreeFATE
  • Bounty Hunters of the Atomic Wasteland (UKRPDC)
  • Nova Praxis
  • Bulldogs!
  • Ehdrigor
  • Full Moon
  • Diaspora
  • The Kerberos Club (which I have in its Wild Talents edition)
  • Legends of Anglerre
  • Starblazer Adventures

That’s a lot of FATE.

Titles of particular note are:

1. Bounty Hunters of the Atomic Wasteland

This is a free game, it’s easy to learn, it’s from the UK Roleplayers Design Collective. Good introduction to FATE concepts.

2. Nova Praxis

Interesting for its iPad-specific layout (an “enhanced PDF”). Obviously competing with Eclipse Phase for the Transhuman crown, possibly more digestible, and nice to see someone doing something cool with the electronic format. Roots in both FATE Core and Voidstar’s own Strands of FATE.

3. The Kerberos Club

I’ve mentioned my Wild Talents version before. This is the same great game in what’s probably a better overall package (it’s self-contained, for one thing).

4. Diaspora

This is the game I’m most excited about, because it’s from the folks who wrote Hollowpoint. (Brad Murray even signed the BoH version with a special message!)

5. Other Free Stuff

FATE Core and Accelerated are pay what you want, and Free FATE is, well, free. But of course, the FATE Core is included in the Bundle, which is both a bargain and supporting a good cause. The FATE Core SRD is online, too.

There are a few guides to the different versions of FATE out there:

Why Pay For Free Stuff?


I’ve been anticipating a deeper look at FATE for a while, although I’ve not had time to digest the contents of the bundle yet.

FATE is sort-of the Linux of RPGs. It has very specific moving parts, and it has loads of forks where the designers have put the moving parts in subtly different locations. And of course, it’s free.

That begs the question, what are you paying for in Spirit of the Century that you don’t get in FATE Core?

First, you get a complete package for pulp-genre play. This includes examples to put the game into pulp context, as well as a compelling backdrop (the Century Club) and the “novelisation” of the characters. I love all of that, and I don’t really like pulp.

Second, I felt I got a lot more hand-holding, advice, and a sense of how the game is supposed to be played. But, I have read SotC much more recently than FATE Core. Overall I preferred SotC as an introduction to FATE, and I felt the Core was a bit sterile. On the other hand I like the Core’s workflows and toolkit approach.

(Spirit of the Century is also “pay what you want” now, so I would vote for it in a toss up between SotC and FATE Core. But of course, if you’re in time for the bundle…)

Beyond the Core

After basic usability, the other way FATE editions differentiate themselves is the extra stuff. The thing about Diaspora that really got my attention was the idea of generating the stellar map from player interaction. See the GameGeeks review (also includes a review of Bulldogs!):

(The classic GameGeeks episodes also cover Spirit of the Century and FATE Core nicely.)

Similarly the Kerberos Club marries FATE with the concept of superheroic Archetypes from Wild Talents (a part of that system I actually like), adding examples of Aspects and when to Invoke them.

Last Words: It’s all FATE, right?

When the system is basically the same, products are differentiated on usability. I approve of this wholeheartedly.

I’m a big fan of the Open Game License, too. It gets us away from me-too systems and focuses effort on doing creative things with games.

That said, FATE is FATE. I’m still on the fence regarding the system itself. I’m a fan of dynamic point economies (e.g. Don’t Rest Your Head), but the Aspects (and invocation / compulsion) need some thought and some familiarity with the game to get it to run smoothly. Two great quotes from Kurt Wiegel of GameGeeks:

In GameGeeks #221:

I don’t really want to call [FATE Core] rules-light. It’s really more rules-medium, with a very different focus than what we’re accustomed to as gamers.

And from GameGeeks #24:

Properly done, Fate Points should really be flying across the table left and right.

Anyway, if you’re reading this in time, check out the Bundle of Holding!

(And if you’re reading this from the future… do we have jet packs yet?)

Friday, 29 November 2013

Thanksgiving Bundle of Holding

I have now bought my second Bundle of Holding. This one is the Indie Cornucopia, and includes all manner of special stuff like Apocalypse World, Dungeon World, Durance, and Nova Praxis.

Which is nice, because I’ve been vacillating about a few of those titles for a while. I’m especially chuffed about Nova Praxis and it’s enhanced pdf.

Bundle of Holding is a charity thing, and this one supports the Electronic Frontier Foundation and Doctors Without Frontiers.

As of today (29th Nov) this bundle should be available for another 5 days or so.