The Blindfold

Categories: Roleplaying Games, Theory and Design

When I was in my twenties I sailed close to becoming a Christian. Some evangelists in the area had set up a new church and were trawling for new young members in the strangest of places–in the middle of the street, on the bus, even coming up to me in a record shop. And for … Read More

Fiat Breaks Down

Categories: Roleplaying Games, Theory and Design

Daniel Dover wrote a long essay on what a decent RPG provides that can be boiled down to: Clear and consistent premise, with traits and mechanics that do what they say they’re going to do Optionally, provides inspiration to the player and GM Optionally, provides interesting gameplay due to the in-game choices offered to the … Read More