Nothing says “RPG Dinosaur” like an equipment list. Back in the old old days, itemised equipment lists were the norm, and were a working component of the game: a component that a lot of us could comfortably ignore, but in many ways given equal priority to levels, hit points and saving throws. In our modern … Read More
When I was in my twenties I sailed close to becoming a Christian. Some evangelists in the area had set up a new church and were trawling for new young members in the strangest of places–in the middle of the street, on the bus, even coming up to me in a record shop. And for … Read More
Daniel Dover wrote a long essay on what a decent RPG provides that can be boiled down to: Clear and consistent premise, with traits and mechanics that do what they say they’re going to do Optionally, provides inspiration to the player and GM Optionally, provides interesting gameplay due to the in-game choices offered to the … Read More
From Coil’s Moon’s Milk in Four Phases: < p>Faithless or faithful, have a splendid holiday.
It’s nearly 20 years since I bought a roleplaying game that actually came in a box. (I think it was an on-sale copy of Cyborg Commando, which remained unplayed until I gave it away. As the link says, it’s even worse than it sounds.) The complete title is Lamentations of the Flame Princess: Weird Fantasy Role … Read More