Author: Smiorgan
Our extended gaming family is old and grumpy1 and living in different parts of the world. We mainly converge once or twice a year for a “con”, a week packed with gaming. This tradition started around the end of my university years, where we’d pack off to squat in a friend’s (very understanding) parents’ house … Read More
Author: Smiorgan
Previous examples of the City Accelerator were just made up for demonstration purposes. Here I’m going to try to use a real game I am running as a worked example. The game is called Sunder’s Children. Sunder is a village at the edge of a Kingdom at war. Every year the Army comes to recruit … Read More
Author: Smiorgan
I’ve always had trouble with Area Knowledge and Streetwise skills. What do they represent? What is the benefit of a successful roll? What’s the consequence of failure? For GURPS I guess they’re supposed to work like this. In Storyteller games, goodness knows. Streetwise is a weird hybrid of savoir faire, larceny, situational awareness and familiarity … Read More
Author: Smiorgan
Say you’ve got a bunch of cards, stacked into Districts as the product of an afternoon’s planning (and possibly drinking). What next? OK, back up a second. Let’s define a District: A District is a discrete collection of Locations, with defined Entry and Exit Points. (On that nomenclature: if you don’t like the word District, … Read More
Author: Smiorgan
Now I have a couple of Districts, it’s time to turn them into the first chapter of my game. I’m going to consider the City Centre. It comprises six locations: Snake-headed statue2. Zeppelin Mooring3. Solar Collector4. Artillery Battery5. The Senate6. Rooftops Of course, I wouldn’t itemise it like that to the players–I’d say something like … Read More