Threats and Promises

Categories: My Games, Roleplaying Games, Theory and Design

Remedy this situation, restore spice production, or you will live out your life in a pain amplifier. Spacing Guild Representative to Emperor Shaddam IV Conflict in RPGs is king, and identifying conflict is the keystone to successful implementation. Without conflict there is no challenge and no drama. So of course there’s conflict in a roleplaying … Read More

Playtest Metrics

Categories: General, My Games, Roleplaying Games, Theory and Design

There doesn’t seem to be much advice — that’s discoverable advice from a few Google searches — on how to run a playtest of your shiny new RPG. As an outsider1 to this process, the prevailing attitudes seem to be play it until it breaks, and if you’re having fun, you’re not playtesting. Playtesting should … Read More