Fugue: Player-Facing Documents

Categories: My Games, Roleplaying Games, Theory and Design

This is part of a series of documents about the development of the game Deep Season, a game based on the Fugue mechanics developed by James Wallis for the forthcoming game Alas Vegas. Chapter: Player-Facing Documents These are techniques that aren’t covered in the core Fugue rules, but nevertheless I think they’re necessary in order … Read More